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Search results “Exchange 2018 displayname”
Office 365 - How to change the Display Name of a Guest User
 
10:00
In this video I show how to change the display name of a Guest User in Office 365 by using two possible techniques: (1) User details panel in the Office 365 and (2) User Details in Azure AD
Check Last Logon Information in Exchange 2019
 
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Check Last Logon Information in Exchange 2019 1. Prepare - DC1 : Domain Controller(Yi.vn) - DC2 : Exchange Server 2019 - WIN101 : Client 2. Step by step - WIN101 : Check HiepIT's mailbox + Start - Outlook 2016 - logon HiepIT's mailbox - DC11 : Check Last Logon Information of HiepIT's mailbox + Using interface : + Start - Exchange Administrative Center - logon - recipients - mailboxes tab - double-click HiepIT - mailbox usage - check "last logon" + Using Exchange Management Shell : + Start - Exchange management shell : + Get-MailboxStatistics HiepIT | Select displayname,LastLogonTime ----------------------------******************** Youtube.com/c/MicrosoftLab ********************------------------------
Views: 60 microsoft lab
🔵 How To Change Your Twitter Display Name And @ Handle
 
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In this video tutorial, I show you how to easily change your Twitter display name (username) and @handle. By going to the settings in your profile you can change both your Twitter display name and handle very easily. Everything I do online is hosted by Bluehost. For only $2.95 a month, Bluehost can help you set up and host your blog/website. Because Porter Media is a Bluehost affiliate partner, our community can use this link to receive a 50% discount off the monthly price AND A FREE DOMAIN NAME: http://goo.gl/iGVMmp MY SECRET WEAPON AND BEST TOOL TO GROW A YOUTUBE CHANNEL FAST TUBEBUDDY Download TubeBuddy Free Today ---- https://goo.gl/0z8H76 Join The Discord Here: http://bit.ly/dustydiscord Follow Me On Twitch And Play Games With Me: https://www.twitch.tv/dusttbuster SUBSCRIBE FOR MORE HERE: http://goo.gl/SG9kXI My YouTube Setup: https://goo.gl/MLHJMa MY WEBSITES: http://www.youtubecreatorshub.com http://www.thinktutorial.com --------------------------------------------------------------------------------­-- Come Hang Out With Me And Play Some Games On Twitch: https://www.twitch.tv/dusttbuster MY TWITTER: https://goo.gl/q2CsQv MY FACEBOOK: https://goo.gl/6oAHPz MY SNAPCHAT dmporter74 MY INSTAGRAM: https://goo.gl/sMxzGv LISTEN TO OUR PODCASTS: YouTube Creators Hub: http://goo.gl/6dnF54 Podcasters Unplugged: https://goo.gl/QUz0iq Support me on Patreon to have access to a private YouTube Creators discord channel and join our community: https://goo.gl/YqtD4s I Use Screenflow To Record My Screencast Videos: Get It Here: https://goo.gl/vRjuJg Disclaimers: Links in the description are typically affiliate links that let you help support the channel at no extra cost.
Views: 151522 Dusty Porter
How to Change my Outlook Email Display Name - Let Me Fix IT
 
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How do I change my email name displayed in outlook?
Views: 11775 Let Me Fix IT
How to CHANGE your Fortnite Name on Console for FREE! PS4/XBOX! (Fortnite Name Change)
 
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How to CHANGE your Fortnite Name on Console for FREE! PS4/XBOX! (Fortnite Name Change) FOLLOW MY TWITTER: https://Twitter.com/BigFoltz Twitter! ☠ https://twitter.com/BigFoltz Twitch! ☠ http://www.twitch.tv/BigFoltz Use Code "BigFoltz" for a 10% Discount on http://gfuel.com Use Code "BigFoltz" for 5% Discount on http://Scufgaming.com Want Crisp Quality like mine? e.lga.to/DooMClan Use Code "BigFoltz" for 10% Discount on http://kontrolfreek.com
Views: 2974141 BigFoltz
How to Change User Name of Account in Windows 10 | How to Change Your Account Name on Windows 10
 
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In this video I am going to show How to Change User Name of Account in Windows 10 or How to Change Your Account Name on Windows 10. Changing Account username in Windows 10 is easy and straight forward. So lets see how. You can change the User Account display name in Windows 10, via the Settings app. ★★★Top Online Courses From ProgrammingKnowledge ★★★ Python Programming Course ➡️ http://bit.ly/2vsuMaS ⚫️ http://bit.ly/2GOaeQB Java Programming Course ➡️ http://bit.ly/2GEfQMf ⚫️ http://bit.ly/2Vvjy4a Bash Shell Scripting Course ➡️ http://bit.ly/2DBVF0C ⚫️ http://bit.ly/2UM06vF Linux Command Line Tutorials ➡️ http://bit.ly/2IXuil0 ⚫️ http://bit.ly/2IXukt8 C Programming Course ➡️ http://bit.ly/2GQCiD1 ⚫️ http://bit.ly/2ZGN6ej C++ Programming Course ➡️ http://bit.ly/2V4oEVJ ⚫️ http://bit.ly/2XMvqMs PHP Programming Course ➡️ http://bit.ly/2XP71WH ⚫️ http://bit.ly/2vs3od6 Android Development Course ➡️ http://bit.ly/2UHih5H ⚫️ http://bit.ly/2IMhVci C# Programming Course ➡️ http://bit.ly/2Vr7HEl ⚫️ http://bit.ly/2W6RXTU JavaFx Programming Course ➡️ http://bit.ly/2XMvZWA ⚫️ http://bit.ly/2V2CoAi NodeJs Programming Course ➡️ http://bit.ly/2GPg7gA ⚫️ http://bit.ly/2GQYTQ2 Jenkins Course For Developers and DevOps ➡️ http://bit.ly/2Wd4l4W ⚫️ http://bit.ly/2J1B1ug Scala Programming Tutorial Course ➡️ http://bit.ly/2PysyA4 ⚫️ http://bit.ly/2PCaVj2 Bootstrap Responsive Web Design Tutorial ➡️ http://bit.ly/2DFQ2yC ⚫️ http://bit.ly/2VoJWwH MongoDB Tutorial Course ➡️ http://bit.ly/2LaCJfP ⚫️ http://bit.ly/2WaI7Ap QT C++ GUI Tutorial For Beginners ➡️ http://bit.ly/2vwqHSZ ★★★ Online Courses to learn ★★★ Data Science - http://bit.ly/2BB3PV8 | http://bit.ly/2IOrpni Machine Learning - http://bit.ly/2J2xex1 Artificial Intelligence - http://bit.ly/2AeIHUR | http://bit.ly/2PCCBEb Data Analytics with R Certification Training- http://bit.ly/2rSKHNP DevOps Certification Training - http://bit.ly/2T5P6bQ AWS Architect Certification Training - http://bit.ly/2PRHDeF Java, J2EE & SOA Certification Training - http://bit.ly/2EKbwMK AI & Deep Learning with TensorFlow - http://bit.ly/2AeIHUR Big Data Hadoop Certification Training- http://bit.ly/2ReOl31 AWS Architect Certification Training - http://bit.ly/2EJhXjk Selenium Certification Training - http://bit.ly/2BFrfZs Tableau Training & Certification - http://bit.ly/2rODzSK Linux Administration Certification Training-http://bit.ly/2Gy9GQH ★★★ Follow ★★★ My Website - http://www.codebind.com DISCLAIMER: This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This help support the channel and allows us to continue to make videos like this. Thank you for the support!
Views: 243260 ProgrammingKnowledge2
How to change the display name and initials in Outlook 2013
 
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Author, teacher, and talk show host Robert McMillen shows you how to change the display name and initials in Outlook 2013
Views: 27512 Robert McMillen
[iOS Advice] How To Edit The Sender Name Of Your Email Account
 
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Follow me on Twitter: http://www.twitter.com/macmixing Like my Facebook page: http://www.facebook.com/macmixing RATE, COMMENT, SUBSCRIBE! :-) If you'd like to edit an iCloud sender name, tap "Advanced" at the bottom of the "Account" screen to edit the "Name" field. My blog: http://www.macmixing.com
Views: 27267 Dom Esposito
How To Change Your Fortnite Name on ANY PLATFORM for FREE! (Fortnite Name Change PC PS4 XBOX MOBILE)
 
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How to change your name in Fortnite! Any platform name change! In this video I show you how to change your fortnite display name on PC, Mobile, Xbox, or PS4! How To Change Your Fortnite Name on ANY PLATFORM for FREE! (Fortnite Name Change) 👍 LIKE for Fortnite videos 👍 🔔 TURN ON MY NOTIFICATIONS🔔 🔴 WATCH LIVE: http://www.twitch.tv/shelbyrenae ▶SUBSCRIBE! https://www.youtube.com/shelbyrenaetv?sub_confirmation=1 ▶FOLLOW ME ON TWITTER: @shelbyrenae https://twitter.com/shelbyrenae ▶SNAP ME! : xshelbyrenae http://www.snapchat.com/add/xshelbyrenae ▶ USE MY KONTROLFREEK CODE "SHELBY" http://www.kontrolfreek.com ▶ USE MY GFUEL CODE "SHELBY" http://www.gfuel.com
Views: 495424 ShelbyRenae
Change your display name in Hotmail / Outlook
 
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This interactive video tutorial will guide you how to change your display name in Hotmail / Outlook. If you liked this video, subscribe for more useful tutorials! https://www.youtube.com/subscription_center?add_user=howtocreator Watch More: https://www.youtube.com/howtocreator
Views: 38180 HowtoCreator
Runescape - How to Change Your Display Name
 
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This vidoe will give you a step by step tutorial on how to change your display name on Runescape. If you have any questions please contact me and I hope you enjoy the video, thanks! SOURCES: www.runescape.com
Views: 100 River Phillips
[STO Guide] - How to find your name & @handle
 
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Sometimes, it's just better to see in the chat the account you're talking to. Enabling the display of account names is easier than you think.
Office 365 - Microsoft Bookings. Fixing the save issue after changing the business information
 
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The idea for this video came when I saw an unanswered Tech Community thread related to a Microsoft Bookings issue. https://techcommunity.microsoft.com/t5/Microsoft-Bookings/Can-t-change-Business-information-in-Bookings/td-p/211266 Please connect to Exchange Online PowerShell and run the commands listed below according to the instructions presented in the video. https://docs.microsoft.com/en-us/powershell/exchange/exchange-online/connect-to-exchange-online-powershell/connect-to-exchange-online-powershell?view=exchange-ps ====== $O365Cred = Get-Credential $O365Session = New-PSSession -ConfigurationName Microsoft.Exchange -ConnectionUri https://outlook.office365.com/powershell-liveid/ -Credential $O365Cred -Authentication Basic -AllowRedirection Import-PSSession $O365Session get-mailbox -RecipientTypeDetails SchedulingMailbox | ft DisplayName,PrimarySmtpAddress Remove-MailboxPermission [email protected] -User [email protected] -AccessRights FullAccess -Deny:$false Add-MailboxPermission [email protected] -User [email protected] -AccessRights FullAccess -Deny:$false Remove-RecipientPermission [email protected] -AccessRights SendAs -Trustee [email protected] Add-RecipientPermission [email protected] -AccessRights SendAs -Trustee [email protected] Wait 30 minutes
Views: 700 Nextor - O365
How to change the name of an Outlook.com mailbox in Microsoft® Outlook 2013
 
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Do you want to change the display name of your mailbox in Microsoft® Outlook 2013? Follow the steps given in this video to change the name of an Outlook.com mailbox in Microsoft® Outlook 2013. Content in this video is provided on an "as is" basis with no express or implied warranties whatsoever. Any reference of any third party logos, brand names, trademarks, services marks, trade names, trade dress and copyrights shall not imply any affiliation to such third parties, unless expressly specified.
Views: 12511 How-To Guide
How To Change Your Username On Instagram
 
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Read more: http://www.webproeducation.org/uncategorized/change-your-instagram-username/ To change your instagram username, go to your profile click the three sqaures and then click edit profile. After that you can change your username. how to change username on instagram how to change your username on instagram Extra tags: search terms how to change your instagram name i forgot my instagram username instagram password reset change instagram username online change instagram username lose followers change instagram password change twitter username forgot instagram username
Views: 116143 WebPro Education
SSO ID Details change कैसे करे ? | SSO  ID Helpdesk number and E-Mail Id
 
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hey guys I'm "Tara Kajla" welcome to my channel "Techno Tara" this video is about SSO ID Details change कैसे करे ? | SSO ID Helpdesk number and Mail Id link for sso id login/ register : https://sso.rajasthan.gov.in if you have entered wrong details in your SSO ID then mail your queries/problem to this gmail id : [email protected] or call 0141-5153222 (Ext. 25555) SSO id ki details mein changes kaise kare How to Update/edit SSO ID details. Change mobile no. , change email id, change date of birth etc Blood Relation/रक्त सम्बन्ध निकलने का आसान तरीका | Reasoning Tricks For All competitive Exams 2018 : https://www.youtube.com/watch?v=SejL5fm3vTM Limits : Differential Calculus | Engineering Mathematics | GATE for free : https://www.youtube.com/watch?v=Wqd0PwphxZs Continuity : Differential Calculus | Engineering Mathematics | GATE for free : https://www.youtube.com/watch?v=H4JrreOSKyM Differentiability : Differential Calculus - 3 | Engineering Mathematics | GATE for free : https://www.youtube.com/watch?v=5z9PKQtmKmw Partial and Total Derivatives : Differential Calculus - 4 | Engineering Mathematics | GATE for free : https://www.youtube.com/watch?v=AXylRLTW0IU RAS 2018 का Form कैसे भरे online | Complete procedure to Fill RAS application form online : https://www.youtube.com/watch?v=g-0oQfU51DU RPSC AEN का Form कैसे भरे online | Complete procedure to Fill RPSC AEN application form online: https://www.youtube.com/watch?v=uWzvmK6k7aI ACF & Forest ranger का Form कैसे भरे online | Complete procedure to Fill ACF form : https://www.youtube.com/watch?v=cwWw_AZbeig RAS के form में हिंदी में आधे अक्षर कैसे type करे ? How to write half letters on the Hindi keyboard (क्या,राज्य,रास्ता): https://www.youtube.com/watch?v=2K6f1Xxe6K4 sso id mobile se kaise delete kare? How to delete sso id from mobile full detail in hindi SSO login समस्या और समाधान- sso login problem & solution SSO id helpline number and email id SSO ID Delete kaise kare|| How to delete or edite my SSO ID sso id m changes kaise kare SSo ID एस एस ओ आई डी भूल गए है ? How to get sso id, sso id forgot
Views: 8602 Techno tara
New Dotcoin (DOT) on UBIQ platform contract detail
 
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Send (UBQ) only to the wallet address below and you will be created with (DOT) plus 15% Wallets available here https://ubiqsmart.com/ Address 0x4D24F81b4a776F46b6A4b6Fb3Bea3273035Bf2c8 Ticker DOT Decimal 8 Supply 52550000000000000 JSON Interface [ { "constant": true, "inputs": [], "name": "name", "outputs": [ { "name": "", "type": "string", "value": "Dotcoin" } ], "payable": false, "stateMutability": "view", "type": "function" }, { "constant": false, "inputs": [ { "name": "_spender", "type": "address" }, { "name": "_value", "type": "uint256" } ], "name": "approve", "outputs": [ { "name": "success", "type": "bool" } ], "payable": false, "stateMutability": "nonpayable", "type": "function" }, { "constant": true, "inputs": [], "name": "totalSupply", "outputs": [ { "name": "", "type": "uint256", "value": "52550000000000000" } ], "payable": false, "stateMutability": "view", "type": "function" }, { "constant": false, "inputs": [ { "name": "_from", "type": "address" }, { "name": "_to", "type": "address" }, { "name": "_value", "type": "uint256" } ], "name": "transferFrom", "outputs": [ { "name": "success", "type": "bool" } ], "payable": false, "stateMutability": "nonpayable", "type": "function" }, { "constant": true, "inputs": [], "name": "decimals", "outputs": [ { "name": "", "type": "uint8", "value": "8" } ], "payable": false, "stateMutability": "view", "type": "function" }, { "constant": false, "inputs": [ { "name": "_value", "type": "uint256" } ], "name": "burn", "outputs": [ { "name": "success", "type": "bool" } ], "payable": false, "stateMutability": "nonpayable", "type": "function" }, { "constant": true, "inputs": [ { "name": "", "type": "address" } ], "name": "balanceOf", "outputs": [ { "name": "", "type": "uint256", "value": "0" } ], "payable": false, "stateMutability": "view", "type": "function" }, { "constant": false, "inputs": [ { "name": "_from", "type": "address" }, { "name": "_value", "type": "uint256" } ], "name": "burnFrom", "outputs": [ { "name": "success", "type": "bool" } ], "payable": false, "stateMutability": "nonpayable", "type": "function" }, { "constant": true, "inputs": [], "name": "symbol", "outputs": [ { "name": "", "type": "string", "value": "DOT" } ], "payable": false, "stateMutability": "view", "type": "function" }, { "constant": false, "inputs": [ { "name": "_to", "type": "address" }, { "name": "_value", "type": "uint256" } ], "name": "transfer", "outputs": [], "payable": false, "stateMutability": "nonpayable", "type": "function" }, { "constant": false, "inputs": [ { "name": "_spender", "type": "address" }, { "name": "_value", "type": "uint256" }, { "name": "_extraData", "type": "bytes" } ], "name": "approveAndCall", "outputs": [ { "name": "success", "type": "bool" } ], "payable": false, "stateMutability": "nonpayable", "type": "function" }, { "constant": true, "inputs": [ { "name": "", "type": "address" }, { "name": "", "type": "address" } ], "name": "allowance", "outputs": [ { "name": "", "type": "uint256", "value": "0" } ], "payable": false, "stateMutability": "view", "type": "function" }, { "inputs": [ { "name": "initialSupply", "type": "uint256", "index": 0, "typeShort": "uint", "bits": "256", "displayName": "initial Supply", "template": "elements_input_uint", "value": "525500000" }, { "name": "tokenName", "type": "string", "index": 1, "typeShort": "string", "bits": "", "displayName": "token Name", "template": "elements_input_string", "value": "Dotcoin" }, { "name": "tokenSymbol", "type": "string", "index": 2, "typeShort": "string", "bits": "", "displayName": "token Symbol", "template": "elements_input_string", "value": "DOT" } ], "payable": false, "stateMutability": "nonpayable", "type": "constructor" }, { "anonymous": false, "inputs": [ { "indexed": true, "name": "from", "type": "address" }, { "indexed": true, "name": "to", "type": "address" }, { "indexed": false, "name": "value", "type": "uint256" } ], "name": "Transfer", "type": "event" }, { "anonymous": false, "inputs": [ { "indexed": true, "name": "from", "type": "address" }, { "indexed": false, "name": "value", "type": "uint256" } ], "name": "Burn", "type": "event" } ]
Views: 753 Kim Dotcoin
How to change your dream11 team name unlimited times
 
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How to change your dream11 team name unlimited times I guaranteed aapko ye pura youtube me kahi nahI milega isi tarah k videos k liye subscribe krna n bhule
Views: 38932 Betting Raja
Easy Import CSV Users into Active Directory
 
07:15
Windows Server 2008 R2 Active Directory user import from a CSV delimited file. Create users in Active Directory the EASY way with a delimited file you create in Excel and Save As... CSV. Examples here: -------------test.CSV FILE BEGIN--------------- GivenName,Surname,Name,DisplayName,SamAccountName Tim,Perry,Tim Perry,Tim Perry,TPerry Larry,Cooper,Larry Cooper,Larry Cooper,LCooper -------------test.CSV FILE END------------- ----------- PowerShell Cmd BEGIN ----------- Import-Csv .\test.csv | New-ADUser -Enabled $True -AccountPassword (ConvertTo-SecureString Pass123 -AsPlainText -force) -City Fennimore -State WI ----------- PowerShell Cmd END -----------
Views: 177742 mrholverson
Indian Railway BI Dashboard
 
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Indian railway Useful Business Intelligence Dashboard
Views: 212 Ankit Shah
Instalación y Configuración de DNS, Zimbra y Active Directory (Windows Server 2012) desde cero
 
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Sistema Operativo: Ubuntu Server 14.04 HDD: 50GB RAM: 4GB Procesadores: 2 Librerías y paquetes necesarios para la instalación y configuración de Zimbra y DNS: sudo apt-get install bind9 libgmp-dev libidn11 wget nano make netcat sudo sysstat libtool libltdl7-dev build-essential libc6 perl ntp libperl-dev libidn11-dev sysstat sqlite3 wget libaio1 resolvconf unzip pax netcat-openbsd -y Comando para descargar zimbra: wget https://files.zimbra.com/downloads/8.6.0_GA/zcs-8.6.0_GA_1153.UBUNTU14_64.20141215151116.tgz Script zimbra: md spoteasy.com zimbraAutoProvAccountNameMap "samAccountName" md spoteasy.com +zimbraAutoProvAttrMap description=description md spoteasy.com +zimbraAutoProvAttrMap displayName=displayName md spoteasy.com +zimbraAutoProvAttrMap givenName=givenName md spoteasy.com +zimbraAutoProvAttrMap cn=cn md spoteasy.com +zimbraAutoProvAttrMap sn=sn md spoteasy.com zimbraAutoProvAuthMech LDAP md spoteasy.com zimbraAutoProvBatchSize 40 md spoteasy.com zimbraAutoProvLdapAdminBindDn "CN=LDAP,CN=Users,DC=spoteasy,DC=com" md spoteasy.com zimbraAutoProvLdapAdminBindPassword [email protected] md spoteasy.com zimbraAutoProvLdapBindDn "[email protected]" md spoteasy.com zimbraAutoProvLdapSearchBase "OU=Zimbra,dc=spoteasy,dc=com" md spoteasy.com zimbraAutoProvLdapSearchFilter "(cn=%u)" md spoteasy.com zimbraAutoProvLdapURL "ldap://srv-ad.spoteasy.com:389" md spoteasy.com zimbraAutoProvMode EAGER md spoteasy.com zimbraAutoProvNotificationBody "Su cuenta de correo ha sido creada. El e-mail es: ${ACCOUNT_ADDRESS}." md spoteasy.com zimbraAutoProvNotificationFromAddress [email protected] md spoteasy.com zimbraAutoProvNotificationSubject "Cuenta de Email creada" ms spoteasy.com zimbraAutoProvPollingInterval "5s" ms spoteasy.com +zimbraAutoProvScheduledDomains "spoteasy.com
How To Fix "Could not write value to key \SOFTWARE" on SQL Server 2008
 
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How To Fix "Could not write value to key \SOFTWARE" on SQL Server 2008 Link to download Adwcleaner: https://goo.gl/o1YTWH ---------------------------------------------------------------------------------------------------- Java How Series - How To Parse An XML File To Json Format In Java: https://www.youtube.com/edit?o=U&video_id=HohK9nmaj4U Java How Series - How To Read A File Content in Java(Sample: XML file): https://www.youtube.com/edit?o=U&video_id=ClhOzIQ28Nw [SQL Server - How Series 1]: How To Create A Database, Alter And Drop A Database in SQL Server: https://www.youtube.com/edit?o=U&video_id=lMCOIjDMt3M How to fix the error 40: "Could not open a connection to SQL Server" for SQL server: https://www.youtube.com/edit?o=U&video_id=6pS9UMLDUEk How do you remove a default program association for file types in Windows 7: https://www.youtube.com/edit?o=U&video_id=n8W54g1Iw9U This bug appear when we re-install MSSQL after we uninstall it Often we can't install MSSQL Management Tool (most important)
Views: 61550 Bony Samoyed
Microsoft Graph: The API for Microsoft 365 - BRK3322
 
01:12:56
Microsoft Graph is the API for Microsoft 365. Across Office 365, Windows, and Enterprise Mobility and Security you can use Microsoft Graph to power your custom application needs. Join this session to learn about the latest additions to Microsoft Graph and the tools, SDKs, and API capabilities you can incorporate in your projects. You'll take away code and tools you'll undoubtedly use as you build apps and services.
Views: 1737 Microsoft Ignite
ADDS PART 5 in server 2012 r2 in hindi (Active directory users )
 
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ADDS PART 5 in server 2012 r2 in Hindi (Active directory users )  WHAT IS USER?  HOW TO CRETE USER IN GUI, CMD, POWERSHELL  HOW TO CREATE USER IN OU  HOW TO ADD USER IN GROUP  HOW TO MOVE USER IN GROUP AND OU New-ADUser -Name "mohit singh" -GivenName mohit -Surname singh -UserPrincipalName [email protected] -DisplayName "mohit singh" -Path "ou=gold,dc=jost,dc=in" -AccountPassword (Read-Host -AsSecureString "setUserPassword") -PassThru | Enable-ADAccount
Views: 30 Technical Dose
MKP Season 2 Final 2019 Patch 3 - Kabal Playthrough
 
24:46
Dowload link for fully patched game http://mkpnew.thedarkside.su/download MKP Season 2 final by borg117 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibility to turn all smoke/visual effects off on all characters at once. to do so, you need to press down + low punch + low kick in pause menu. this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically - all characters have endings - minor fixes: Nightwolf got his random red arrow back, Raiden falldown to teleport transition, Liu Kang bicycle kick pos bind etc. etc. - new stages - Lin Kuei temple update by SpoR/Faust, Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT and Hanzo Hasashi - new pit fatalities added to following stages: MKM fire pit, The Nexus MKD +sample fatality examples at Star Bridge (Sky battle), MKM Wind temple, Koldan Castle. Special thanks go to: Emsi-D for his work on endings, Izayoi Emir for some ending pics, shinsmoke for AI hints/suggestions, Leandro(tm) for some new sprites used and also to respective stage. #MKP#MortalKombatProject#borg117
Views: 640 Billie Rodriguez
Mortal Kombat Season 2.9 final Patch 4 - Drahmin (Hard 8)
 
22:41
Patch 4 What's new: - new icons for post-classic characters by Bathory/Nova - new stages by Bathory/Nova and Spor/Faust - all characters have one more headless anim added - invisibilty not turning off on throws returned, now for all characters (not only reptile) - Reptile MKX version has ending added to his def - Shao Kahn, Raiden, Khameleon fatality glitches fixed - VS screen has no steel bar anymore - a couple more stage fatals can be used via "authorname" code, such as kuatan palace or kombat tomb - 2-level stage can be done with the same method - beetles on Beetle Lair stage can now be crushed in battle - VS screen removed from "spectate" mode - features like stretching to full screen and using Enter to get to options screen are added to mugen.cfg Link for fully patched version - https://mega.nz/#!zChS1KwK!O1ztnuI-tPilrJSf9nMLFA0IrdqD0q4r_BuBJMFGE2o Link for the patch alone - https://mega.nz/#!OPgmzIgb!fCiMfOwnvECNcqNcnKoD7PRTzwlD0bhZ9exiwEcvPJM Patch 3 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibility to turn all smoke/visual effects off on all characters at once. to do so, you need to press down + low punch + low kick in pause menu. this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically - all characters have endings - minor fixes: Nightwolf got his random red arrow back, Raiden falldown to teleport transition, Liu Kang bicycle kick pos bind etc. etc. - new stages - Lin Kuei temple update by SpoR/Faust, Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT and Hanzo Hasashi - new pit fatalities added to following stages: MKM fire pit, The Nexus MKD +sample fatality examples at Star Bridge (Sky battle), MKM Wind temple, Koldan Castle. Dowload link for fully patched game - http://mkpnew.thedarkside.su/download Download link for the patch alone - http://mkpnew.thedarkside.su/mkpnews/mkp_s
Views: 219 God Speed
Step-by-Step Guide to add or create custom Attribute in Active Directory - JiJi Technologies
 
02:26
How to create an custom Attribute in Active Directory user Account. Tags Active Directory custom Attributes AD custom attributes Active Directory Attributes
Views: 56416 jijitechnologies
PowerApps send email with a button
 
11:14
In this video, we learn to send an email from PowerApps with a button. The final result sends a link to a SharePoint list item helping you learn to leverage edit forms and ThisItem. This build upon the example SharePoint PowerApps we built in this video. https://youtu.be/BnYe_7fpZRM If you are still looking to learn PowerApps. For support, training, or more information about PowerApps check out http://www.boldzebras.com
Views: 43347 Shane Young
Excel: Switch last name first to first name first
 
02:59
Short tutorial introducing the function Concatenate and using it to rearrange the order of names in a cell so that "Adams, Amy" becomes "Amy Adams"
Views: 142578 jasondenys
Windows Server 2012 R2 - Crear Grupos en Active Directory con PowerShell
 
03:47
Facebook → https://facebook.com/JGAITPro Twitter → https://twitter.com/JGAITPro Cursos → http://JGAITPro.com/cursos Blog → http://blog.JGAITPro.com/ Mira como crear grupos en Active Directory de Windows Server 2012 R2 con Windows PowerShell New-ADGroup -Name "Comercial" -SamAccountName Comercial -GroupCategory Security -GroupScope Global -DisplayName "Grupo Comercial" -Path "OU=Grupos,OU=JGAITPro,DC=JGAIT,DC=local" -Description "Miembros del area comercial" Bienvenidos a JGAITPro el canal de vídeos y cursos gratis sobre Windows Server 2012, Exchange Server 2013, Microsoft Azure, Office 365, Windows 10, Windows 8.1 y más cosas para IT.
Views: 2137 JGAITPro
Mortal Kombat Season 2.9 final Patch 4 - Tremor (Hard 8)
 
21:16
Patch 4 What's new: - new icons for post-classic characters by Bathory/Nova - new stages by Bathory/Nova and Spor/Faust - all characters have one more headless anim added - invisibilty not turning off on throws returned, now for all characters (not only reptile) - Reptile MKX version has ending added to his def - Shao Kahn, Raiden, Khameleon fatality glitches fixed - VS screen has no steel bar anymore - a couple more stage fatals can be used via "authorname" code, such as kuatan palace or kombat tomb - 2-level stage can be done with the same method - beetles on Beetle Lair stage can now be crushed in battle - VS screen removed from "spectate" mode - features like stretching to full screen and using Enter to get to options screen are added to mugen.cfg Link for fully patched version - https://mega.nz/#!zChS1KwK!O1ztnuI-tPilrJSf9nMLFA0IrdqD0q4r_BuBJMFGE2o Link for the patch alone - https://mega.nz/#!OPgmzIgb!fCiMfOwnvECNcqNcnKoD7PRTzwlD0bhZ9exiwEcvPJM Patch 3 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibility to turn all smoke/visual effects off on all characters at once. to do so, you need to press down + low punch + low kick in pause menu. this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically - all characters have endings - minor fixes: Nightwolf got his random red arrow back, Raiden falldown to teleport transition, Liu Kang bicycle kick pos bind etc. etc. - new stages - Lin Kuei temple update by SpoR/Faust, Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT and Hanzo Hasashi - new pit fatalities added to following stages: MKM fire pit, The Nexus MKD +sample fatality examples at Star Bridge (Sky battle), MKM Wind temple, Koldan Castle. Dowload link for fully patched game - http://mkpnew.thedarkside.su/download Download link for the patch alone - http://mkpnew.thedarkside.su/mkpnews/mkp_s
Views: 499 God Speed
Mortal Kombat Season 2.9 final Patch 4 - Sareena (Hard 8)
 
32:29
Patch 4 What's new: - new icons for post-classic characters by Bathory/Nova - new stages by Bathory/Nova and Spor/Faust - all characters have one more headless anim added - invisibilty not turning off on throws returned, now for all characters (not only reptile) - Reptile MKX version has ending added to his def - Shao Kahn, Raiden, Khameleon fatality glitches fixed - VS screen has no steel bar anymore - a couple more stage fatals can be used via "authorname" code, such as kuatan palace or kombat tomb - 2-level stage can be done with the same method - beetles on Beetle Lair stage can now be crushed in battle - VS screen removed from "spectate" mode - features like stretching to full screen and using Enter to get to options screen are added to mugen.cfg Link for fully patched version - https://mega.nz/#!zChS1KwK!O1ztnuI-tPilrJSf9nMLFA0IrdqD0q4r_BuBJMFGE2o Link for the patch alone - https://mega.nz/#!OPgmzIgb!fCiMfOwnvECNcqNcnKoD7PRTzwlD0bhZ9exiwEcvPJM Patch 3 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibili
Views: 459 God Speed
Mortal Kombat Season 2.9 final Patch 4 - Kabal (Hard 8)
 
21:46
Patch 4 What's new: - new icons for post-classic characters by Bathory/Nova - new stages by Bathory/Nova and Spor/Faust - all characters have one more headless anim added - invisibilty not turning off on throws returned, now for all characters (not only reptile) - Reptile MKX version has ending added to his def - Shao Kahn, Raiden, Khameleon fatality glitches fixed - VS screen has no steel bar anymore - a couple more stage fatals can be used via "authorname" code, such as kuatan palace or kombat tomb - 2-level stage can be done with the same method - beetles on Beetle Lair stage can now be crushed in battle - VS screen removed from "spectate" mode - features like stretching to full screen and using Enter to get to options screen are added to mugen.cfg Link for fully patched version - https://yadi.sk/d/N95x-NY29x5EgQ Link for the patch alone - https://yadi.sk/d/JQ50nwDj8a9itw Patch 3 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibility to turn all smoke/visual effects off on all characters at once. to do so, you need to press down + low punch + low kick in pause menu. this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically - all characters have endings - minor fixes: Nightwolf got his random red arrow back, Raiden falldown to teleport transition, Liu Kang bicycle kick pos bind etc. etc. - new stages - Lin Kuei temple update by SpoR/Faust, Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT and Hanzo Hasashi - new pit fatalities added to following stages: MKM fire pit, The Nexus MKD +sample fatality examples at Star Bridge (Sky battle), MKM Wind temple, Koldan Castle. Dowload link for fully patched game - http://mkpnew.thedarkside.su/download Download link for the patch alone - http://mkpnew.thedarkside.su/mkpnews/mkp_season2final_patch3
Views: 442 God Speed
Mortal Kombat Season 2.9 final Patch 4 - Kano (Hard 8)
 
19:42
Patch 4 What's new: - new icons for post-classic characters by Bathory/Nova - new stages by Bathory/Nova and Spor/Faust - all characters have one more headless anim added - invisibilty not turning off on throws returned, now for all characters (not only reptile) - Reptile MKX version has ending added to his def - Shao Kahn, Raiden, Khameleon fatality glitches fixed - VS screen has no steel bar anymore - a couple more stage fatals can be used via "authorname" code, such as kuatan palace or kombat tomb - 2-level stage can be done with the same method - beetles on Beetle Lair stage can now be crushed in battle - VS screen removed from "spectate" mode - features like stretching to full screen and using Enter to get to options screen are added to mugen.cfg Link for fully patched version - https://yadi.sk/d/N95x-NY29x5EgQ Link for the patch alone - https://yadi.sk/d/JQ50nwDj8a9itw Patch 3 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibility to turn all smoke/visual effects off on all characters at once. to do so, you need to press down + low punch + low kick in pause menu. this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically - all characters have endings - minor fixes: Nightwolf got his random red arrow back, Raiden falldown to teleport transition, Liu Kang bicycle kick pos bind etc. etc. - new stages - Lin Kuei temple update by SpoR/Faust, Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT and Hanzo Hasashi - new pit fatalities added to following stages: MKM fire pit, The Nexus MKD +sample fatality examples at Star Bridge (Sky battle), MKM Wind temple, Koldan Castle. Dowload link for fully patched game - http://mkpnew.thedarkside.su/download Download link for the patch alone - http://mkpnew.thedarkside.su/mkpnews/mkp_season2final_patch3
Views: 204 God Speed
Mortal Kombat Season 2.9 final Patch 4 - Ermac (Hard 8)
 
21:38
Patch 4 What's new: - new icons for post-classic characters by Bathory/Nova - new stages by Bathory/Nova and Spor/Faust - all characters have one more headless anim added - invisibilty not turning off on throws returned, now for all characters (not only reptile) - Reptile MKX version has ending added to his def - Shao Kahn, Raiden, Khameleon fatality glitches fixed - VS screen has no steel bar anymore - a couple more stage fatals can be used via "authorname" code, such as kuatan palace or kombat tomb - 2-level stage can be done with the same method - beetles on Beetle Lair stage can now be crushed in battle - VS screen removed from "spectate" mode - features like stretching to full screen and using Enter to get to options screen are added to mugen.cfg Link for fully patched version - https://yadi.sk/d/N95x-NY29x5EgQ Link for the patch alone - https://yadi.sk/d/JQ50nwDj8a9itw Patch 3 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibility to turn all smoke/visual effects off on all characters at once. to do so, you need to press down + low punch + low kick in pause menu. this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically - all characters have endings - minor fixes: Nightwolf got his random red arrow back, Raiden falldown to teleport transition, Liu Kang bicycle kick pos bind etc. etc. - new stages - Lin Kuei temple update by SpoR/Faust, Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT and Hanzo Hasashi - new pit fatalities added to following stages: MKM fire pit, The Nexus MKD +sample fatality examples at Star Bridge (Sky battle), MKM Wind temple, Koldan Castle. Dowload link for fully patched game - http://mkpnew.thedarkside.su/download Download link for the patch alone - http://mkpnew.thedarkside.su/mkpnews/mkp_season2final_patch3
Views: 551 God Speed
Mortal Kombat Season 2.9 final Patch 4 - Cyrax (Hard 8)
 
18:44
Patch 4 What's new: - new icons for post-classic characters by Bathory/Nova - new stages by Bathory/Nova and Spor/Faust - all characters have one more headless anim added - invisibilty not turning off on throws returned, now for all characters (not only reptile) - Reptile MKX version has ending added to his def - Shao Kahn, Raiden, Khameleon fatality glitches fixed - VS screen has no steel bar anymore - a couple more stage fatals can be used via "authorname" code, such as kuatan palace or kombat tomb - 2-level stage can be done with the same method - beetles on Beetle Lair stage can now be crushed in battle - VS screen removed from "spectate" mode - features like stretching to full screen and using Enter to get to options screen are added to mugen.cfg Link for fully patched version - https://yadi.sk/d/N95x-NY29x5EgQ Link for the patch alone - https://yadi.sk/d/JQ50nwDj8a9itw Patch 3 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibility to turn all smoke/visual effects off on all characters at once. to do so, you need to press down + low punch + low kick in pause menu. this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically - all characters have endings - minor fixes: Nightwolf got his random red arrow back, Raiden falldown to teleport transition, Liu Kang bicycle kick pos bind etc. etc. - new stages - Lin Kuei temple update by SpoR/Faust, Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT and Hanzo Hasashi - new pit fatalities added to following stages: MKM fire pit, The Nexus MKD +sample fatality examples at Star Bridge (Sky battle), MKM Wind temple, Koldan Castle. Dowload link for fully patched game - http://mkpnew.thedarkside.su/download Download link for the patch alone - http://mkpnew.thedarkside.su/mkpnews/mkp_season2final_patch3
Views: 615 God Speed
Mortal Kombat Season 2.9 final Patch 4 - Human Smoke (Hard 8)
 
23:35
Patch 4 What's new: - new icons for post-classic characters by Bathory/Nova - new stages by Bathory/Nova and Spor/Faust - all characters have one more headless anim added - invisibilty not turning off on throws returned, now for all characters (not only reptile) - Reptile MKX version has ending added to his def - Shao Kahn, Raiden, Khameleon fatality glitches fixed - VS screen has no steel bar anymore - a couple more stage fatals can be used via "authorname" code, such as kuatan palace or kombat tomb - 2-level stage can be done with the same method - beetles on Beetle Lair stage can now be crushed in battle - VS screen removed from "spectate" mode - features like stretching to full screen and using Enter to get to options screen are added to mugen.cfg Link for fully patched version - https://mega.nz/#!zChS1KwK!O1ztnuI-tPilrJSf9nMLFA0IrdqD0q4r_BuBJMFGE2o Link for the patch alone - https://mega.nz/#!OPgmzIgb!fCiMfOwnvECNcqNcnKoD7PRTzwlD0bhZ9exiwEcvPJM Patch 3 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibility to turn all smoke/visual effects off on all characters at once. to do so, you need to press down + low punch + low kick in pause menu. this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically - all characters have endings - minor fixes: Nightwolf got his random red arrow back, Raiden falldown to teleport transition, Liu Kang bicycle kick pos bind etc. etc. - new stages - Lin Kuei temple update by SpoR/Faust, Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT and Hanzo Hasashi
Views: 324 God Speed
Mortal Kombat Project Season 2.9 final Patch 4 - Johnny Cage (Hard 8)
 
21:38
Patch 4 What's new: - new icons for post-classic characters by Bathory/Nova - new stages by Bathory/Nova and Spor/Faust - all characters have one more headless anim added - invisibilty not turning off on throws returned, now for all characters (not only reptile) - Reptile MKX version has ending added to his def - Shao Kahn, Raiden, Khameleon fatality glitches fixed - VS screen has no steel bar anymore - a couple more stage fatals can be used via "authorname" code, such as kuatan palace or kombat tomb - 2-level stage can be done with the same method - beetles on Beetle Lair stage can now be crushed in battle - VS screen removed from "spectate" mode - features like stretching to full screen and using Enter to get to options screen are added to mugen.cfg Link for fully patched version - https://yadi.sk/d/N95x-NY29x5EgQ Link for the patch alone - https://yadi.sk/d/JQ50nwDj8a9itw Patch 3 What's new there: - koin/treasure system revised. no more slot machine at the end - you only have to input the code manually. however the code is not hard-written - each start there is a new code. every time you get a flawless victory, one, two of three symbols of the kode are shown. so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns; 2) get enough money for combos and try three random symbols together; 3) be a lazy guy and see the kode in debug mode (ctrl+D) - jump arcs and distances revised while jumping over opponent for a crossup - arcade-friendly "own corner" feature added, that allowed you to push enemies out of "your" corner of the stage - new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball - new AI reactions added, that respond to jumping forward, uppercut, punching etc. - also AI will now back off from cornering which actually gives you a free moment - combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding "forward" or "down" - added possibility to exchange the "Aggressor" mode for "RAGE": if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it's filled - in the same manner you can exchange aggressor for breaker. if you set var(24) to 3, you'll gain "aggressor" points for being hit and spend them on a breaker once filled. please note that using his setting will disable game's own breakers permanently - finishhim state coding revised - it plays the musics right at the announcement, plus it doesn't break up at brutality or deep freeze moments - breakable throws - players can get hit and receive damage while throwing opponents. also better throw mechanics overall - new shortcut "commands" to have rain, wind or even sample stage fatals on your stages. just enter the following in your stage *.def file: author = "[email protected]@_FR33Z3"; for cold/frosty breath effect author = "[email protected][email protected]"; for rain sound effect - suits best if you already have the rain graphics in your stage author = "[email protected][email protected]";for rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also work author = "[email protected]_W1ND"; for wind sound effect author = "[email protected]_ST0RM"; for random thunder sound effects author = "[email protected]_P1T"; for custom pit fatality where player falls to the bottom of the stage author = "[email protected]@[email protected]"; for custom stage fatality where player slowly falls off the screen author = "[email protected]_BR1CK"; for custom stage fatality where player is slammed into ceiling and a big stone falls down no need to edit common files for each new stage anymore! - same can be done if you want to use common mk1-mka music for finishim/round end - just use "M00XX" as your stage's "Name" (not displayname) parameter, where XX is the music sample number from common1.snd - added possibility to turn all smoke/visual effects off on all characters at once. to do so, you need to press down + low punch + low kick in pause menu. this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically - all characters have endings - minor fixes: Nightwolf got his random red arrow back, Raiden falldown to teleport transition, Liu Kang bicycle kick pos bind etc. etc. - new stages - Lin Kuei temple update by SpoR/Faust, Lung Hai Temple, Beetle Lair, Nethership hold by Bathory, AdrianoGT and Hanzo Hasashi - new pit fatalities added to following stages: MKM fire pit, The Nexus MKD +sample fatality examples at Star Bridge (Sky battle), MKM Wind temple, Koldan Castle. Dowload link for fully patched game - http://mkpnew.thedarkside.su/download Download link for the patch alone - http://mkpnew.thedarkside.su/mkpnews/mkp_season2final_patch3
Views: 1253 God Speed